Question by
CJA_888 · Dec 05, 2021 at 08:26 AM ·
shadershader programmingreflection
screen space planar reflection in built in
About screen space planar reflection in built in? I have a puzzling problem.
When I hit Play, the reflection looks correct. The reflection was also correct when I panned the camera.
But when I move the camera up or down, or rotate the camera, the reflection is wrong.
I'm not using the reflex camera method. I used the world space method of rebuilding pixels to make reflections. https://drive.google.com/file/d/1bV6bl3Xx11aCkOAUkEfeWnD0hkZmxu-A/view?usp=sharing
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