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GPU Instancing in HDRP
I'm trying to prototype RTS game in HDRP. The first and biggest issue I faced is inability to use GPU instancing in Shader Graph. As far as I understand, Shader Graph is the strategic future for Unity, but somehow, such an important feature as GPU Instancing is still not there... Ok, fine - I'm OK with spending hours of my time writing shaders in HLSL. However, even after spending hours looking at HDRP package ShaderLib folder I still cannot find a good example of PBR (BSDF) shader.
Can someone point me to the right direction please? I'm looking for a PBR BSDF HLSL shader for HDRP with ALL shader passes - including shadow casting, volumetric, etc.I want to basically copy it and add GPU instancing and mesh skinning myself.
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