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Efficiency

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All Questions

  • Unanswered Questions
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MarekRimal answered

Draw 2D circles/squares efficiently

Apr 7, '22 fps·sprites·simulation·efficiency

1 Reply

0 Votes

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Caeser_21 commented

How do I create a grid-based map in the most efficient way?

Apr 6, '22 2d·unity 2d·grid·tiles·efficiency

2 Replies

2 Votes

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KenSteelyHunter answered

Low FPS on empty scene

Mar 12, '22 android·gui·fps·framerate·efficiency

4 Replies

1 Votes

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tjbarrott commented

What is faster Rigidbody.velocity or assigned variable?

Feb 12, '22 efficiency

1 Reply

0 Votes

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A_Lego commented

Coroutine Array, set to null or initialize new array

Nov 8, '21 c#·efficiency·garbage-collection

1 Reply

0 Votes

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Huntzie edited

Modern Asset Handling - Multiple Projects?

Oct 19, '21 prefab·assetbundle·asset·efficiency

0 Replies

0 Votes

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jiri-vyc asked

Efficient way to scan surrounding with large number of objects

Oct 12, '21 physics·performance·monobehaviour·efficiency·overlapsphere

0 Replies

0 Votes

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Llama_w_2Ls answered

How to make a mobile tutorial with dark overlay except the item u need to press

Oct 3, '21 tutorial·ui image·efficiency

1 Reply

0 Votes

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KingMatthew101 published

Improving Click-to-Move Movement Script (2D)

Sep 22, '21 in Help Room

0 Replies

0 Votes

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Jotta64 published

Can I insert sets of tilemaps into a gameobject and maintain the efficiency of the tilemap system?

Sep 17, '21 in Help Room

0 Replies

0 Votes

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ArseneySorokin asked

regarding Shader Optimization

Aug 28, '21 shaders·shader programming·cg·efficiency·hlsl

0 Replies

0 Votes

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Fikule edited

What is the most efficient way to make a tilemap?

Jul 21, '21 tilemap·efficiency

0 Replies

0 Votes

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RedNivar edited

Which of these meshes is more efficient?

Jun 12, '21 plane·vertex·efficiency·mesh renderer

1 Reply

0 Votes

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MidievalMan commented

How to Make Things Happen the Right Way

Jun 7, '21 triggers·efficiency·bestpractices·best practices·best-practices

1 Reply

0 Votes

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logan4179 edited

Is it better/more performant to make a SerializedProperty reference or get the reference as needed from the serializedObject reference?

May 4, '21 inspector·scriptable object·efficiency·serializedproperty·serializedobject

0 Replies

0 Votes

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unity_xG1qQ2GUpg7VjQ commented

Advice on Making Function Calls "Efficient"

Mar 22, '21 in Help Room

1 Reply

0 Votes

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Shinobi_Lord commented

Can GetKey/GetKeyDown/GetKeyUp all return true in the same frame?

Mar 19, '21 controller·optimization·beginner·efficiency·input manager

0 Replies

0 Votes

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SUfIaNAHMAD_ answered

Which is more efficient GameObject.Find() or public GameObject??

Jan 3, '21 in Help Room

3 Replies

8 Votes

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ShadyProductions edited

Cheapest/Easiest way to just draw a bunch of pixels right to the screen

Aug 27, '20 2d·texture·pixel·efficiency

0 Replies

0 Votes

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exploringunity commented

more efficient recursive spread

Aug 22, '20 efficiency·refactor

0 Replies

0 Votes

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nolan_oc asked

Making an in game calendar system

Jul 15, '20 in Help Room

0 Replies

0 Votes

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ghostravenstorm answered

How can efficiently spawn many (as in, thousands of) objects?

May 8, '20 in Help Room

1 Reply

0 Votes

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gokturk1 edited

Reading specific line from .txt file on Android build

May 6, '20 in Help Room

0 Replies

0 Votes

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Eudaimonium commented

Simple game jittering horribly on MacBook Pro.

May 4, '20 rendering·efficiency·gameplay·game development·jitter

1 Reply

0 Votes

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jtemple_unity published

Moving Platforms and Efficient Code

Apr 15, '20 efficiency·moving platform·improvement

0 Replies

0 Votes

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KaotikZ edited

Vector3 == comparison efficiency and float precision

Apr 1, '20 vector3·efficiency·compare·precision

5 Replies

4 Votes

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Bunny83 answered

Novice Question: Assigning GameObject properties efficiently.

Feb 10, '20 in Help Room

1 Reply

0 Votes

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Tuonela93 commented

How to avoid storing the same resource for each gameobject?

Dec 31, '19 gameobject·inspector·resources·efficiency·static variable

1 Reply

2 Votes

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Hellium edited

Do something every few degrees of a rotation?

Dec 16, '19 rotation·scripting problem·script.·efficiency

1 Reply

0 Votes

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pekalicious commented

[ANSWERED] c# performance impact - Global variables vs Local variables

Nov 3, '19 in Help Room

1 Reply

2 Votes

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Related Topics

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