Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
1 capture
14 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Customeditor

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

dark9spring published

Using CustomEditor caused error which was CS0246. Closed

Jan 1, '22 in Help Room

0 Replies

0 Votes

avatar image

sadrimohsen05 answered

Custom inspector: function for assets?

Dec 23, '21 c#·asset·custom-inspector·customeditor

3 Replies

0 Votes

avatar image

julix91 edited

EditorGUILayout.Popup with an array of GameObject?

Sep 7, '21 in Help Room

0 Replies

0 Votes

avatar image

StCost commented

Property values changed by custom editor are reset when start playing

Sep 1, '21 editor·inspector·property·customeditor

2 Replies

0 Votes

avatar image

Hexane answered

NullReferenceException when looking at target in an Editor class (CustomEditor)

Aug 12, '21 editor·bug·nullreferenceexception·unity4·customeditor

2 Replies

0 Votes

avatar image

kulpajj asked

Multiple custom editors for same type (or should I re-implement as UI?)

Jul 19, '21 in Help Room

0 Replies

0 Votes

avatar image

Bunny83 answered

Custom Editor for a scriptable object with an abstract list

Jun 21, '21 scriptableobject·customeditor

2 Replies

1 Votes

avatar image

MostHated commented

Custom Editor showing twice?

May 29, '21 in Help Room

0 Replies

0 Votes

avatar image

SolidAlloy answered

Any way to write unit tests for a custom editor?

Jan 9, '21 customeditor·unittest

1 Reply

1 Votes

avatar image

Feathered commented

CustomEditor: Why OnSceneGui stops working when I collapse related component in Inspector?

Nov 17, '20 customeditor

0 Replies

0 Votes

avatar image

Bunny83 commented

Strange problem with CustomEditor

Oct 17, '20 customeditor

2 Replies

0 Votes

avatar image

Mrintoxx answered

Show scriptable objects parameter into an array

Aug 3, '20 scriptableobject·customeditor

2 Replies

0 Votes

avatar image

mamuelSraz asked

Custom editor is activating on all scripts when i press the button on one object

Jul 29, '20 c#·custom editor·customeditor

0 Replies

0 Votes

avatar image

Snweos commented

Help Simple adding a GameObject to an ObjectField()

Jul 28, '20 in Help Room

1 Reply

1 Votes

avatar image

Xevioni answered

CustomEditor stops displaying after changing script location

May 19, '20 in Help Room

1 Reply

0 Votes

avatar image

metalted answered

Make playmode changes persist,I want changes made during playmode to stick in the editor. I can't to this even with SetDirty

Mar 16, '20 customeditor

1 Reply

0 Votes

avatar image

CarlHaeggman edited

Custom Editor slider not working inside if statement

Feb 16, '20 in Help Room

0 Replies

0 Votes

avatar image

Billy4184 answered

Type casting SerializedProperty.objectReferenceValue doesn't work?

Dec 13, '19 editor·serializedproperty·customeditor·serializedobject·oninspectorgui

3 Replies

5 Votes

avatar image

Goest_ asked

How To Programatically Uncheck the Auto-Save Check Box in Prefab Edit Mode?

Nov 25, '19 prefabs·editorwindow·custom editor·editor scripting·customeditor

0 Replies

0 Votes

avatar image

LeonBohr commented

Multiple custom editors for the same type

Oct 2, '19 in Help Room

1 Reply

2 Votes

avatar image

Capricornum commented

Undo.RecordObject works with GUI.Button but not with GUILayout.Vector3Field

Apr 16, '19 c#·serialization·save·undo·customeditor

1 Reply

1 Votes

avatar image

paulrts commented

Object created in CustomEditor is leaked into scene when play is pressed.

Feb 5, '19 scene·customeditor·leak·onenable·ondisable

0 Replies

0 Votes

avatar image

sisi0616 edited

Can I preview a generic type animation file in a custom editor tool?

Jan 18, '19 animator·generics·customeditor

0 Replies

0 Votes

avatar image

migguragi2018 commented

How do you sort fields in Custom Editor

Jan 15, '19 customeditor

0 Replies

0 Votes

avatar image

jinoh commented

Editor: How to do PropertyField for List elements?

Dec 8, '18 editor·list·serializedproperty·customeditor·serializedobject

4 Replies

7 Votes

avatar image

IAmAGorillaKing asked

Adding custom edits to scene window

Dec 5, '18 in Help Room

0 Replies

0 Votes

avatar image

UDN_1338a60a-59cb-45d2-84ef-e4cbae34d757 asked

Is there any EditorGUILayout like animation clip inspector

Nov 27, '18 customeditor

0 Replies

0 Votes

avatar image

D3Duck edited

Why is ScriptableObject asset not saving to disk?

Nov 12, '18 saving·assetdatabase·customeditor

2 Replies

1 Votes

avatar image

dan_wipf commented

Custom Editor doesn't keep changes made on Inspector

Sep 9, '18 serialization·customeditor

1 Reply

0 Votes

avatar image

RudyTheDev answered

How do I get the default inspector for a CustomEditor for RectTransform?

Aug 25, '18 in Help Room

2 Replies

6 Votes

  • 1
  • 2
  • 3
  • 4
  • ›

Related Topics

editor inspector c# custom-inspector serializedproperty custom editor editor-scripting scriptableobject custom-editor oninspectorgui unityeditor propertydrawer serialization propertyfield gui serializedobject editorguilayout prefab button class inheritance custom inspector unity 5 editorgui list


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges