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Deformation on a sphere (playable demo attached)
Hello everyone! The action of my game takes place on a sphere. Decals of explosions are calculated in real time. http://rghost.ru/7V8lnz5Ls — here you can check the demo.
As you can see the decals are smoothed, but still their quality does not satisfy me. I need them do me smoother and more detailed. Like here http://www.picshare.ru/view/5873399/ (left part of the image).
The solution is rather obvious — I need a bigger sphere. The one I`m using now is 65k polys. I need at least 500k; 1 million is better.
How do I use such sphere in my game? My first solution was to cut the big sphere into smaller pieces, then reassemble it in Unity. If I do it this way, I`ll face another problem — there will be seams between parts of the sphere.
So, what should I do? How do I implement I high-poly sphere in my game? Thanks!
there will be seams between parts of the sphere.
Why is this an issue? If the neighboring verticies have the same position, and the textures match, they wont be visible. If you want an object with a huge poly count like that, I think your best option will indeed be to break it up (assu$$anonymous$$g you cannot see the whole thing at once)
P.S. Not going to run a strangers .exe on my computer, sorry. But I would run a project, in unity.
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