Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Evil_Weevil · Feb 06, 2015 at 05:39 PM · deformationzbrush

Deformation on a sphere (playable demo attached)

Hello everyone! The action of my game takes place on a sphere. Decals of explosions are calculated in real time. http://rghost.ru/7V8lnz5Ls — here you can check the demo.

As you can see the decals are smoothed, but still their quality does not satisfy me. I need them do me smoother and more detailed. Like here http://www.picshare.ru/view/5873399/ (left part of the image).

The solution is rather obvious — I need a bigger sphere. The one I`m using now is 65k polys. I need at least 500k; 1 million is better.

How do I use such sphere in my game? My first solution was to cut the big sphere into smaller pieces, then reassemble it in Unity. If I do it this way, I`ll face another problem — there will be seams between parts of the sphere.

So, what should I do? How do I implement I high-poly sphere in my game? Thanks!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Glurth · Feb 06, 2015 at 06:01 PM 0
Share

there will be seams between parts of the sphere.

Why is this an issue? If the neighboring verticies have the same position, and the textures match, they wont be visible. If you want an object with a huge poly count like that, I think your best option will indeed be to break it up (assu$$anonymous$$g you cannot see the whole thing at once)

P.S. Not going to run a strangers .exe on my computer, sorry. But I would run a project, in unity.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Parenting messes with my rotated cylinders 1 Answer

deformable colider 0 Answers

Mesh Deformaion? 0 Answers

Cylinder deformed when using NavMesh 1 Answer

How to deform a mesh at runtime? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges