Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Cerb · Jul 04, 2013 at 04:04 AM · texturedetailzbrush

How to import large detailed objects in unity?

So far ive been getting by with repeating textures. My workflow for small unimportant objects is..

  • Make mesh in zbrush or maya

  • UV laid out

  • Import to unity

  • Assign texture to mesh in unity

and thats about it. It works and looks good for small things like wood or rocks. However what about detailed objects? This is what i do and im sure its wrong..

  • Make a mesh

  • UV laid out

  • Paint in zbrush, export texture

  • Assign texture to mesh in unity

In my case i need a detailed cliff (side of a mountain). I have no idea how to make big objects in zbrush or maya and import that into unity. How do i determine the size? Ive just scaled it up in unity but i think that may be why my big detailed objects are blurry? I also think it may be due to UVs?

In blender i remember just upscaling the UVs a crazy amount and i always got sharper repeated textures but what what about textures that arent repeated?

Basically what i need to know is how to determine the size of an object in zbrush for unity and how to make a sharp texture for it?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer Wiki

Answer by create3dgames · Jul 04, 2013 at 08:46 PM

If you're going to make a sharp texture for a large object, you will need a really huge texture. Like 4096x4096 at least. But this will make your game slow. What you want to do is use a tileable cliff texture and scale the size of your cliff, and then, in the Inspector in Unity, change the Tiling x and y values for your material. It's pretty much the same technique as you did in Blender as you mentioned.

Also make sure you check your import settings for the texture to make sure it's at the resolution you want.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

changing both texture images on a material 1 Answer

Complex scene workflow primer needed 0 Answers

Terrain texture with alpha? 1 Answer

How to use detailed texture? 2 Answers

Assigning UV Map to model at runtime 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges