Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by Dunbkadooder · Sep 20, 2015 at 07:45 AM · mobilegametouchzoompinch

How to add a Minimum and Maximum to pinch zoom touch script

using UnityEngine;

public class PinchZoom : MonoBehaviour { public float perspectiveZoomSpeed = 0.5f; // The rate of change of the field of view in perspective mode. public float orthoZoomSpeed = 0.5f; // The rate of change of the orthographic size in orthographic mode.

 void Update()
 {
     // If there are two touches on the device...
     if (Input.touchCount == 2)
     {
         // Store both touches.
         Touch touchZero = Input.GetTouch(0);
         Touch touchOne = Input.GetTouch(1);
         
         // Find the position in the previous frame of each touch.
         Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition;
         Vector2 touchOnePrevPos = touchOne.position - touchOne.deltaPosition;
         
         // Find the magnitude of the vector (the distance) between the touches in each frame.
         float prevTouchDeltaMag = (touchZeroPrevPos - touchOnePrevPos).magnitude;
         float touchDeltaMag = (touchZero.position - touchOne.position).magnitude;
         
         // Find the difference in the distances between each frame.
         float deltaMagnitudeDiff = prevTouchDeltaMag - touchDeltaMag;
         
         // If the camera is orthographic...
         if (GetComponent<Camera>().orthographic)
         {
             // ... change the orthographic size based on the change in distance between the touches.
             GetComponent<Camera>().orthographicSize += deltaMagnitudeDiff * orthoZoomSpeed;
             
             // Make sure the orthographic size never drops below zero.
             GetComponent<Camera>().orthographicSize = Mathf.Max(GetComponent<Camera>().orthographicSize, 0.1f);
         }
         else
         {
             // Otherwise change the field of view based on the change in distance between the touches.
             GetComponent<Camera>().fieldOfView += deltaMagnitudeDiff * perspectiveZoomSpeed;
             
             // Clamp the field of view to make sure it's between 0 and 180.
             GetComponent<Camera>().fieldOfView = Mathf.Clamp(GetComponent<Camera>().fieldOfView, 0.1f, 179.9f);
         }
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by andycodes · May 13, 2017 at 07:38 PM

Well this is super old, but I was just doing the same thing and found the solution to this issue using the same script:

 public float maxZoom = 10f; //farthest you can get
 public float minZoom = 2f; //closest you can get
 
  void Update()
  {
     //...  
          // If the camera is orthographic...
          if (GetComponent<Camera>().orthographic)
          {
              // ... change the orthographic size based on the change in distance between the touches.
 
              float i = GetComponent<Camera>().orthographicSize + deltaMagnitudeDiff * orthoZoomSpeed;
 
             if( i >= maxZoom){ //if i is greater than maxZoom, set camera to max
                   GetComponent<Camera>().orthographicSize = maxZoom;
             }
             else if ( i <= minZoom){ //same but with min
                    GetComponent<Camera>().orthographicSize = minZoom;
              }
              else{ //otherwise just update it to i
                     GetComponent<Camera>().orthographicSize = i;
              }
          //...
      }
  }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by cmcosby · Jan 14, 2018 at 02:40 AM

What about a perspective camara??

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MSachs · Jan 22, 2018 at 12:42 PM 0
Share

Simply change the maximum and $$anonymous$$imum field of view here. :)

GetComponent().fieldOfView = $$anonymous$$athf.Clamp(GetComponent().fieldOfView, 0.1f, 179.9f);

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

34 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mobile 2D touch sensitive areas on screen 0 Answers

Spawning enemies after death help 0 Answers

Best tool to do swipe/touch control of multiple objects in one scene 0 Answers

Delayed particle effect? 0 Answers

How to detect the touch on certain Game Object (UI Panel) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges