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This question was closed Mar 18, 2018 at 02:02 PM by S_jay1 for the following reason:

No Answer.

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Question by S_jay1 · Mar 15, 2018 at 08:31 PM · mobilegameparticlesystemdeath

Delayed particle effect?

My particle effect animation is delayed even though the Start Delay is set to 0. I'm trying to play a particle effect when my player dies, but there is like a two second delay. This is my script:

 void OnCollisionEnter (Collision other)
     {
         if (other.gameObject.tag == "Box" || other.gameObject.tag == "Ground" ) {
                 
             animJump.ResetTrigger ("TapJump");
             animJump.SetBool ("Floating", false);
             floatingplayer = false;
         }
         if (other.gameObject.tag == "BoxBottom" ) {
     
             Destroy (player);
             posofdeadplayer = new Vector3 (player.transform.position.x, player.transform.position.y, -1) ;
             Playerhasdied ();
         }
 
     }
 
     void Playerhasdied (){
 
         deathparticle.transform.position = posofdeadplayer;
         deathparticle.Play (true);
 
     }




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