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Question by Lucy_Needham08 · Dec 25, 2019 at 10:00 AM · script.android buildbuttonsmobile devices

How do I connect my jump button to my player script?

i'm using the standard assets CrossPlatformInput and I can't figure out how to write the script that allows my player to jump when a button is pressed - I and making an android mobile game so need to be able to touch the buton to make the character jump.. Help please!

Here's my character script..

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CrossPlatformInput;

public class Move : MonoBehaviour {

 private Rigidbody2D rb;
 private float dirX, dirY, moveSpeed;


 // Use this for initialization
 
 
 
 
 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
     moveSpeed = 5f;
     



 }

 // Update is called once per frame
  void Update()
 {
     dirX = CrossPlatformInputManager.GetAxis("Horizontal") * moveSpeed;
     dirY = CrossPlatformInputManager.GetAxis("Vertical") * moveSpeed;
     
    

}

 private void FixedUpdate()
 {
     rb.velocity = new Vector2(dirX, dirY);


    
 }

 void OnTriggerEnter2D(Collider2D triggerCollider)
 {
    


 }


 

}

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Answer by xibanya · Dec 27, 2019 at 09:20 PM

looks like you aren't checking if the jump button is ever pressed. at the top of the script have a private const string JUMP = "Jump" or whatever you've named the jump button. Have a value like public float jumpForce = 10; that you can set in the inspector, as well as public float gravity = 15; or something like that.

Then in your update loop,

 if (Input.GetButtonDown(JUMP)) dirY += jumpForce * Time.deltaTime;
 else dirY -= gravity * Time.deltaTime;
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