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Question by TomZe · Jun 25, 2018 at 06:10 PM · texturerenderingandroid buildmobile devicesinvisible-object

Objects Not Rendering On Android

i have a simple scene with a few objects not rendering on android. they have been rendering before but stopped rendering for android after i built to ios (also did some changes to the app itself blike adding ads) i tried : Updateing unity to the newest version Mess around with texture setting and player setting Change Shader to one i know works defualt metrial mobile shader uncheck 32 bit display buffer & Disable Depth and Stencil Reloading scene just rendering a normal cube (cube dont render)


What Works: all UI element in canvas objects i spawn in runtime with an Instantiate() Scripts & Audio sources in unrendered objects work


since im working with high resolution textures i did override some import setting for ios and general Rendering Settings in PlayerSettings so i have a feeling like some setting is not supported in specific devices witch makes unity rendering very buggy.. any way i can debug this ? what setting can make this bug ?

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Answer by TomZe · Jun 26, 2018 at 08:49 AM

UPDATE : Tried reseting player setting . still didn't work. this is getting really anoying since it worked before and it seems to just be an unknown bug in unity that attacked my project ... UPDATE 2: Tested it on a few other android devices from what i can see it renders on most devices hardware but not all.

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