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Question by SantosR · Apr 02, 2014 at 12:12 AM · rendertexturealphaalphablendblitting

How can i set transparent pixels on a RenderTexture?

Blitting will just alpha blend the transparencies to what is "below" it, and RenderTextures doesnt have a SetPixels() method, so how am I supposed to set alpha values to a RenderTexture?

Thanks,

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Answer by RC-1290 · Apr 04, 2014 at 02:26 AM

Blit uses standard rendering, so it gives you the same control. Try setting Blend Off.

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