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               Question by 
               SantosR · Apr 02, 2014 at 12:12 AM · 
                rendertexturealphaalphablendblitting  
              
 
              How can i set transparent pixels on a RenderTexture?
Blitting will just alpha blend the transparencies to what is "below" it, and RenderTextures doesnt have a SetPixels() method, so how am I supposed to set alpha values to a RenderTexture?
Thanks,
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                