Question by
Tarald · May 11, 2017 at 10:01 AM ·
shadersandroid buildfogalphablend
Particles/Alpha Blended Shader not working in Android build
Hi, we're making a hexagon-tiled game and we have hexagon fog tiles on top of the ground using Particles/Alpha Blended Shader. In our WebGL it looks like this (which is what we want):
But when we switch to Android platform it turns out like this:
Does anyone have an idea?
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