Question by
fstenbergp · Nov 16, 2017 at 12:23 PM ·
shadersfog
The technical differences between Unity's "Global Fog" and "Fog"
Hi Unity Answers,
I'm looking into the different kinds of fog available in Unity. However I'm finding a lack in information regarding the technical aspects of the effects. Adding to this, I don't have Unity Pro either, so any practical messing around with the "Global Fog" effect is unavailable. Can someone support me figuring out the direct differences between the two, and why one might be superior to the other, or might it just be a matter of taste?
Any extended documentation on the two would also be greatly appreciated, so far I've only been able to find the main documentation: https://docs.unity3d.com/Manual/PostProcessing-Fog.html & https://docs.unity3d.com/Manual/PostProcessing-Fog.html
Best regards
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