Does Polybrush Texture Blend Shader (HDRP) just have albedo maps, no normal maps?
Hi there!
I am new to Polybrush and cannot find a way to pipe normal maps into the "Texture Blend Shader" that comes for HDRP. In the official tutorial they are using standard render pipeline with a special shader that supports normal maps. But that one doesn't work in HDRP.
(Also it seems there are no options for tiling the textures?)
Can someone help me out?
Thanks!
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