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Question by lamiastella · Mar 31, 2017 at 12:24 AM · shadertexturemeshnormalmapdepth-buffer

importing log captured by renderdoc in unity3d and processing it

How can I send the information from a captured frame in .rdc format from renderdoc to unity3d and further process its information and grab its gbuffers (normal/diffuse/specular/depth) as well as its shader/texture and mesh maps?

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