- Home /
Does Unity Create Multiple Atlases if I Slice a Texture > 4096x4096?
Say, I have a 6000x2000 image. If I slice it to two 3000x2000 images inside Unity's Sprite Editor window, when I build the game, would Unity create two textures for this one image or scale down the 6000x2000 image and create just one texture?
Inside the Unity project hierarchy, it obviously remains as one over-sized texture with two sprite definitions. But is it the same after I build the project or does Unity automatically optimize the textures?
Your answer

Follow this Question
Related Questions
Loading a Sprite (Unity 4.3) in resource folder and setting it in sprite renderer 6 Answers
How to show image on Camera View programmatically in Unity3d 1 Answer
How should I be procedurally texturing an object that has uvs? 0 Answers
How to merge two textures of different size? 1 Answer
Center Texture2D 1 Answer