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Question by Twinny · Oct 23, 2013 at 07:49 PM · animationcollisionsprite

2D animation collision

i've looked around but i really can't find an answer this.

lets say i want to make a fighting game, and there is a sprite animation that involves the character extending his arm to punch. My question is: how exactly would i go about making that arm have its separate collider during the animation? I know there are a lot of fancy frameworks out there like 2d toolkit, ex2d, sprite manager, etc but i can't find any specific info or tutorial that focuses on this type of interaction.

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avatar image meat5000 ♦ · Oct 23, 2013 at 07:51 PM 0
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$$anonymous$$aybe this will be handled in U3D 4.3...

avatar image Twinny · Oct 23, 2013 at 10:50 PM 0
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there is really no way to do this now? there has to be. I haven't seen a 2D fighting game yet but i know there are other 2D Unity games with some form of melee combat that would require something like this.

avatar image ammar26 · Nov 28, 2013 at 12:56 PM 0
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Hey did you find any solution yet? Im also looking for similar solution for my game

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Answer by DFledermaus · Oct 24, 2013 at 12:53 AM

You'd do this like any other time you generate a temporary collider, look here under anything that ends in "cast" like linecast or capsulecast. You'll have to match it's position and size to your animation by hand.

Unless you need an actual collider and not just a trigger, that would be a sub-object that you enable and animate when needed and keep disabled the rest of the time. But for a fighting game you probably don't need this type.

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avatar image Twinny · Oct 24, 2013 at 01:04 AM 0
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ill try this. i thought raycasts and the like were mainly used for projectiles.

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