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               Question by 
               dree213 · Dec 16, 2019 at 08:51 PM · 
                animationcollisionspritevisual studio  
              
 
              how can I program so that every time an object loses life an animation appears?
have this code. I want that when the life of gem decrease appear an sprite animation by is side.
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class GemControl : MonoBehaviour
 {
     private int lifes = 10;
     public PlayerControl control;
     public Image lifeBar;
     public GameObject Prop;
    
 
 
     public void SetLifes(int _value)
     {
         lifes -= _value;
         if (lifes <= 0)
         {
             control.GameOver();
         }
         else if (lifes > 10) lifes = 10;
 
         lifeBar.fillAmount = (float)lifes / 10;
 
     }
 }
thank you
               Comment
              
 
               
              Answer by Wolfgang_Brabaender · Dec 17, 2019 at 09:00 AM
Hi,
You will need an animator and an animation for that. Look at the docs how to use them. Once you have them in place, you could work with a trigger parameter (inside the animator).
The method couls then look sth. like that, assuming you have the Trigger "LifeLoss" in your Animator:
 Animator _animator;
 
 public void SetLifes(int _value){
 
 if(_value > 0){
     this._animator.SetTrigger("LifeLoss");
 }
 //other behaviour
 }
Your answer
 
 
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