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Question by Oyshoboy · Apr 02, 2017 at 07:42 AM · unity 5physicscolliderproblemaaccuracy

Problems with raycast accuracy

Hi everyone! I have problems with a raycast accuracy. It's must instantiate blood prefub when it's hits a collider, but it's missing, and it's recognizes a collider in air, where is no any colliders. As you can see on the picture, raycast hit's on the left of the collider, and he think that he hit hand, but in fact it missed: alt text

Anybody knows ,what's happening and how to resolve it? Thank you!

46297e237a-min.png (349.6 kB)
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avatar image hexagonius · Apr 02, 2017 at 01:16 PM 0
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from the screenshot and what you're saying it's hard to tell if anything was hit at all. Was that a hit at all or not? $$anonymous$$ake dead sure the Debug.Ray matches the raycast.

avatar image Oyshoboy hexagonius · Apr 02, 2017 at 04:10 PM 0
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Yes, it was hit. Debug ray is mathes the raycast, because blood appeares( blood appeares only when the main ray hits )

Also, I discovered, that it's somehow connected with animation of the character

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Answer by Oyshoboy · Apr 04, 2017 at 06:49 AM

Guys , resolved that stuff by changing an Update Mod in animator from "normal" to "animate physics".

That's solve my issue!

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