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Question by Gaming-Dudester · Jun 20, 2016 at 12:23 AM · c#2dparticle systemexplosions

Particle backgrounds not transparent

How to make background of particle spritesheet transparent? I went into gimp and made background transparent but particle system look glitch up. Same with power point. But other people particle spritesheet work for them even though background is black. But mine have background black and it no transparent. I try with white black and neon pink but it no work for me plz help,

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Answer by Whiteleaf · Jun 20, 2016 at 03:42 AM

Make sure that the material you're using for your particles is set to any sort of transparent shader. Second make sure to check 'alpha is transparent' in the texture import settings.

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Answer by mwnDK1402 · Jun 20, 2016 at 12:29 AM

It should work if the image you use is a .png.

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avatar image Gaming-Dudester · Jun 20, 2016 at 01:26 AM 0
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OBJECTION! it dosnt work look here is my sprite sheet.

avatar image mwnDK1402 Gaming-Dudester · Jun 20, 2016 at 01:30 AM 0
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Where is your sprite sheet?

avatar image Zitoox Gaming-Dudester · Jun 20, 2016 at 01:38 AM 0
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I don't know if it's possible in particles, but try to add a shader into it. Unity have a transparent shader. I have the same issue, but it's not in particle, i am trying to put a transparent image on a cube but the background turns black =/

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Answer by thegreengreenbean · Jul 23, 2019 at 05:27 PM

NOO mien wotn workl1!

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Answer by NoodlePlexium · Apr 18 at 03:38 PM

If your sprites are in the .png format,

then in your particle system "Renderer" Section, set the material to "Sprites-Default".

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