WheelCollider RPM values all over the place, how can I get more even values?
So I'm currently experimenting with car physics. Anyways, when I'm accelerating the car by applying motorTorque to the front wheels, the RPM's of the wheels are all over the place. From one frame to another they could just be negative or really really high, which is really unrealistic. And this results in a problem when i try to calculate a engine RPM value for the sound.
Thanks ahead for any help!
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