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Wheel collider simulation at small scale
So long story short I needed a simple toy car simulation, so I figured the correct way was to use real world scale, that is a small car, low mass and zero springs. But when I set up the car, I was experiencing a lot of torqe steer. I did a lot of testing but could not find any problems with the setup. The mass center was at the middle of the rigidbody, and all the wheel parameters were giving out the correct numbers, that is everything was symmetrical. However the car was pulling to one side when torque was applied.
When I try to scale the things up a bit, the problem seems to dissapear. So the question is: Is it normal for wheel collider physics simulation to produce torque steer on small scale, or did I just miss something?
Answer by PAHeartBeat · Aug 08, 2012 at 10:09 AM
Hi Eddy
Set Stiffness factor less then 0.1 in Sideway friction. I am using 0.083 value in that and in game play my bike moves proper when i applied torque to wheel collider.
it's also works for you..
Answer by wdr434-domowe · Mar 27, 2020 at 08:34 AM
I had similar problem but i need to scale all world from 1 to 0.01 and i cant setup wheels colliders. For me helpful was changing value of gravity to lower ~0.089.
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