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Question by mdolnik · Aug 21, 2013 at 07:30 AM · rigidbodydestroydisabledependenciesconnectedbody

How do you find out what connectedBody, a Rigidbody belongs to?

I need to be able to Destroy a Rigidbody, but sometimes it will either be a part of a joint or spring or have some other dependency such as ConstantForce which is using the rigidbody.

This will cause errors such as "Can't remove Rigidbody because ConstantForce depends on it"

Is there a way to find out what a certain Rigidbody has dependencies on, so that it can be destroyed, better yet restored with its connections later?

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