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Question by DreamEnder · Nov 14, 2012 at 04:52 PM · crashfixedjointconnectedbody

AddComponent returns null on iPhone but works fine in Editor

I add a FixedJoint to a box when a ball hits it and then I want to set it's connectedBody to the RigidBody of the ball. This works fine in the Editor but crashes on the device (iPhone/iPad). This never happened before Unity 4 Beta.

Here's the code;

collision.gameObject.AddComponent().connectedBody = _RigidBody; // Crashes here - null exception

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avatar image paulaceccon · Nov 14, 2012 at 06:51 PM 0
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Have you tried to use Unity Remote (http://docs.unity3d.com/Documentation/$$anonymous$$anual/unity-remote.html)? Just to see if some error appear in the editor.

avatar image Eric5h5 · Nov 14, 2012 at 09:06 PM 0
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Unity Remote is just running in the editor on your computer. It streams video from the editor and gets input events back from the device. Therefore it's not at all helpful when dealing with behavior specific to running on the device.

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