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Question by KiraSensei · Jan 02, 2013 at 09:09 PM · crash

Crash of exe with Application.Quit()

Hello !

I have a crash when I want to properly quit my game (a GUI quit button which launches Application.Quit()). I have no OnApplicationQuit() method declared, so I'm not doing weird things after quitting the game ...

Here is my crash logs after all my debug logs :

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1331 unused Assets to reduce memory usage. Loaded Objects now: 666. Operation took 7.980180 ms. System memory in use: 15.7 MB. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 659. Operation took 2.065016 ms. System memory in use: 15.4 MB. Crash!!!

And then I have a lot of unreadable stuff about my config or the current processes running on my computer.

Since I'm in a multiplayer game I must quit the game scene to go back to the first scene (the main menu) where my quit button is. So when a player quits the game scene I do :

 Network.Disconnect();
 Application.LoadLevel(0);

And this is it... So I suppose I'm missing something important because of the multiplayer game.

An important thing : the game crashes only if I launched a multiplayer game. If I launched my exe but directly quit, there is no problem.

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