Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by khos85 · Mar 25, 2016 at 10:22 PM · configurable joint

Configurable joint as wheel on bike/car? Any advice appreciated

Hi,

I'd like to use Configurable joints as wheel on a bike/car? I have got the basic test rig working but the wheels are quite wobbly, an someone recommend which options I could use to stiffen the joint up, I have no idea how to do that, the configurable joint in unity seems very complex with lots of settings. Lets say I only want to have the hinge freely rotate on y axis, what else should I set to not allow any wobble behaviour, but allow free rotation on y axis?

I read the docs but I still do not really understand what the parameters do.. maybe it's just me being thick..

Thanks for any help in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by joeshcosmo · Jun 19, 2021 at 04:45 PM

I know this is years too late but I'm working on the same thing and can't find much help out there. I don't know much more than OP so I'm not sure how accurate my statements are but I'd like to contribute what I've learned anyway.

The mass of the two things you are connecting with the joint seems to effect the rigidity of the joint. The work around seems to be to make everything share a main rigid body through a parented object. In this video he makes a compound rigid body through a script he wrote and it's where I got my info: https://www.youtube.com/watch?v=nArwDeA2Ko4

Instead of creating a rigid body at runtime (since I don't know how to do that) I just have an empty parent object with a rigid body that I anchor the children to. This seems to work for now, but I haven't gotten exactly the behavior I'm looking for since my wheels don't spin as freely as I would like so I'm not sure if it's ok or not.

If there is anyone with more info on this subject I too would like to know more.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

38 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Converting character to configurable joints 0 Answers

Configurable Joint angular X limits are inverse of transform.rotation and Slerp drive rotates inversely for angular velocity 0 Answers

limit configurable joint motion from 0 to +limit? 0 Answers

Configurable Joint: Unable to keep distance the same 2 Answers

Problems with Configurable joint in 2d Configuration 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges