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Question by
DrunkenMaster0 · Jan 05, 2017 at 06:44 AM ·
jointsconfigurablejointphysicconfigurable joint
Configurable Joint angular X limits are inverse of transform.rotation and Slerp drive rotates inversely for angular velocity
I have a Configurable Joint on an empty gameobject, defined with Primary Axis as (1,0,0) and Secondary Axis as (0,1,0). The X,Y,Z motion are Locked. X,Y,Z angular motion is Free.
1) Angular X Limits are not matching transform.rotation values. A negative value for limit is interpreted as limit of positive rotation. A positive value for limit is interpreted as limit on negative rotation.
2) Slerpt drive rotation for angular velocity is inverse to X-YZ drive which is doing it consistent with Left-Hand rule matching transform.rotation values.
Are these by design? If so, what is the explanation?
On both these points Hinge Joint behavior is as expected according to Left-Hand-rule.
I'm using latest Unity patch v5.5.0p3
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