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Question by SmallLion · Feb 07, 2021 at 07:24 AM · timertimer-script

Timer Text doesn't show the time in the script.

I wrote a simple count down timer script.But the text dos not show the time in script. My script is below, public float timeRemaining = 10; public bool timerIsRunning = false; public Text timeText; public GameObject TimeoutUi; public GameObject Timercanva;

 private void Start()
 {
     // Starts the timer automatically
     timerIsRunning = true;
 }

 void Update()
 {
     if (timerIsRunning)
     {
         if (timeRemaining > 0)
         {
             timeRemaining -= Time.deltaTime;
             DisplayTime(timeRemaining);
         }
         else
         {
             TimeoutUi.SetActive(true);
             Timercanva.SetActive(false);
             timeRemaining = 1;
             timerIsRunning = false;
         }
         
     }
 }

 void DisplayTime(float timeToDisplay)
 {
     timeToDisplay += 1;

     float minutes = Mathf.FloorToInt(timeToDisplay / 60);
     float seconds = Mathf.FloorToInt(timeToDisplay % 60);

     timeText.text = string.Format("{0:00}:{1:00}", minutes, seconds);
 }
   

} no compile errors with that.I set the time in inspector to ten seconds but in game,timer count down from 50 seconds,alt text I set a function to call when time is over,it works to seconds which I put into script and inspector.New at this Timer guy so please help!Sorry for bad English:)

timer.png (1.8 kB)
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Answer by RodrigoAbreu · Feb 07, 2021 at 08:29 AM

@SmallLion Are your sure that no other script is changing that time? That is correct, and as long as you pass the 10 seconds on inspector, it will starting couting down from 10.

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