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Question by Scrapemist · Jul 08, 2015 at 10:22 AM · buttontimeronclicktimer-scripthow to

Change float value with Button Onclick

I have this timer script to let an object disappear. By giving sec a value I can adjust the time. But now I want to access and change this value from Button > OnClick so I started function SecVideo. How do I let this function make adjusting the float sec possible with a button click event?

 using UnityEngine;
 using System.Collections;
 
 public class timer : MonoBehaviour {
 
     public float sec;
     public void SecVideo(float sec) 
     {}
         
     void Start()
     {    StartCoroutine(LateCall());
     }
     
     
     IEnumerator LateCall()
     {
         yield return new WaitForSeconds(sec);
         
         gameObject.SetActive(false);
         //Do Function here...
     }
     
     // Update is called once per frame
     void Update () {
     }
 }
 
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Answer by NeverHopeless · Jul 08, 2015 at 10:47 AM

Perhaps like:

 public void SecVideo(float sec)
 {
     this.sec = sec;
 }

and in unity this parameter sec should be appear like specified in this image:

alt text


function-parameter.png (18.2 kB)
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avatar image Scrapemist · Jul 08, 2015 at 11:48 AM 0
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Thank! Worked :)

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