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Question by Davit87 · Jun 02, 2020 at 10:50 AM · distancephisics

Physics2D.CapsuleCastAll

Physics2D.CapsuleCastAll documentation says that "The colliders in the array are sorted in order of distance from the origin point"

but my result rotates regardless of distance. please help solve the problem

   public  void Update()
         {
             RaycastHit2D[] raycastHit2Ds = Physics2D.CircleCastAll(transform.position, int.MaxValue, Vector2.right,0);

alt text }

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