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Question by EnriqueMM · Mar 02 at 06:11 PM · vrcollision detectioncollisiondetection

Collisions problem in VR

Good morning everyone, I am trying to make an application in VR (using oculus quest 2) in which the user carries a cane. The controller has to vibrate every time the user hits a wall or object.

The problem is that I can't get it, when I hit a wall the stick goes through it.

alt text

I have tried to use the Rigidbody component in the walls and in the stick a configurable joint, but when I hit it they move, I tried to activate the isKinematic option but I don't get anything. I don't know if I have configured the rigidbody wrong on the objects or on the cane.

I attach some pictures with the components. It is the first time that I post a doubt about Unity so if I miss something let me know.

Thank you very much in advance ^^

Cane: alt text

qihpsvtx3rk81.png (78.1 kB)
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