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Question by Layer-10 · Apr 19 at 02:51 AM · collisionspritetexture2daccuracypolygoncollider2d

Polygon Collider 2D Not Precise Enough

Hello, in my game I have a Sprite that is created with a script at runtime. During gameplay the texture of the sprite changes and so the shape of the sprite changes as well. When these changes occur, I update the PolygonCollider2D which is attached to the gameobject and it works accurately most of the time. I have discovered an issue with this concave curve though and I am not sure how to approach it. I would appreciate any help in solving this. Realistically I just need the PolygonCollider2D to be more accurate / generate more vertices so that it better fits the shape of the sprite. I am not asking for 100% perfect accuracy but this particular instance is very game breaking in my particular case! Thank you!


PolygonCollider2D Inaccuracy


PolygonCollider2D Complete Failure

screenshot-from-2022-04-18-22-11-23.png (10.6 kB)
screenshot-from-2022-04-18-22-47-44.png (9.5 kB)
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