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Question by smokegun · Feb 15, 2017 at 10:35 PM · collider2dmaskmaskingholepolygoncollider2d

2d sprite mask shader with polygon collider?

Hi there,

I am making a hole in a terrain using a mask: alt text

I do this at runtime when the bullet hits the ground but the i don't know how to recalculate the polygon collider?

This is the issue: alt text

I want to recalculate the polygon collider with the mask so you can drive in the hole how can i ever achieve this?

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Answer by zahine · Aug 07, 2018 at 09:40 PM

@smokegun have you got any solution? Please share

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