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Question by
smokegun · Feb 15, 2017 at 10:35 PM ·
collider2dmaskmaskingholepolygoncollider2d
2d sprite mask shader with polygon collider?
Hi there,
I am making a hole in a terrain using a mask:
I do this at runtime when the bullet hits the ground but the i don't know how to recalculate the polygon collider?
This is the issue:
I want to recalculate the polygon collider with the mask so you can drive in the hole how can i ever achieve this?
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