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Question by Diprotodon · Jul 05, 2017 at 08:07 AM · unity 5sdkaugmented realitytrackingembed

How to embed trackers for augmented reality app using EasyAR SDK?

Dear friends,

Noob here, would appreciate your help. I would love for someone to show me / explain how to embed trackers into an augmented reality app using Unity and the EasyAR SDK.

I can build an EXE file that runs on a Surface Pro 4 tablet, but the program loads the tracker file (a JPG) directly off my personal hard drive. I can see the 3D model when I hold up the physical tracker, so it works well.

BUT, if I copy the EXE file to a different computer or tablet, the program still tries to read the tracker JPG off my original computer, and therefore, it doesn’t work. How do I embed the tracker JPGs into the Assets / Scene in Unity, so that when I build the EXE file, it can work on other computers?

This is for a class project. I hope to be able to load the final EXE onto other Surface Pro 4 tablets that the students can use for an in-class science activity. It's driving me nuts. I think it's something simple, but I don't understand coding.

Would be forever grateful for your help :) Gil

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