Oculus Gear VR OnApplicationPause event (Unity3d 5.0)
Hello all! :) I use Unity3d 5.0 and Oculus VR sdk for unity3d 5.0.
When headset removed, app continues to run for about 10 seconds with eye displays off (I know this because of sound output), then pauses itself without activating code in my OnApplicationPause event.
How i can reduce this "10 seconds"? I need 1 or 2, no more.
Any help greatly appreciated, all my googling and rebuilding leading to same dead ends.
Answer by diamond2004 · Dec 22, 2015 at 10:54 PM
I have the same issue. any solutions so far? I am using unity 5.0..2f1. with oculus sdk 0.6.1 (I wanted to add a comment but I don't have enough permissions...)
Answer by Dhruvil Bavishi · Feb 17, 2016 at 05:46 AM
Same issue with Unity 5.3.2 as well. :(
Any success?
Answer by hassank · Sep 14, 2016 at 05:03 AM
Approaches have changed over time, but here's the best summary I've found: http://answers.unity3d.com/questions/979233/reload-game-scene-when-take-away-gear-vr.html
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