Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 3janeiscool · Feb 25, 2019 at 10:52 AM · multiplayer-networkingnetworkplayer

NetworkAnimator.SetParameterAutoSend, no sync....

Please internet help, i cant figure what i'm doing wrong, i have tried several helpful guides to sync my triggered Animator

The Animator works with the trigger anim.SetTrigger("walk"); but when i try switshing to trigger the networkanimator, nothing happens. No triggering of animation and no sync over network.

This is my "cleaned" OVRplayer script:

 using UnityEngine;
 using UnityEngine.Networking;
  
 [RequireComponent(typeof(CharacterController))]
 public class OVRPlayerController_TEST : NetworkBehaviour
 {
  
     public GameObject Walk;
  
     // Animator anim;
  
  
     void Start()
     {
        // anim = Walk.GetComponent<Animator>();
     }
  
  
     public override void OnStartLocalPlayer()
     {
         NetworkAnimator netAnim = Walk.GetComponent<NetworkAnimator>();
  
         netAnim.SetParameterAutoSend(0, true);
      
         Walk.GetComponent<NetworkAnimator>().SetParameterAutoSend(0, true);
        
     }
  
     public override void PreStartClient()
     {
  
         NetworkAnimator netAnim = Walk.GetComponent<NetworkAnimator>();
  
         netAnim.SetParameterAutoSend(0, true);
  
         Walk.GetComponent<NetworkAnimator>().SetParameterAutoSend(0, true);
        
     }
  
    
     void Update()
     {
        
                
             if (OVRInput.Get(OVRInput.Button.One))
             {
  
                 Walk.GetComponent<NetworkAnimator>().SetTrigger("walk");
  
                 //anim.SetTrigger("walk");
         }
  
                                    
         }
     }

alt text

Please help this noob to fullfill my dream of a working Multiplayer "Polygon Nightmare" game FREE for all! :) Polygon Nightmare

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by 3janeiscool · Mar 04, 2019 at 09:51 AM

Ok. i found out the trigger cant be on a child object. moved everything to root of the "Networkplayer" and added this code sugested from a JP blog: unet-networkanimator

And added this for firing my trigger:

 using UnityEngine;
 using UnityEngine.Networking;
 
 public class simpleNetworkTester : NetworkBehaviour
 {
     Animator m_Animator;
    
     
     void Start()
     {
         m_Animator = GetComponent<Animator>();
     }
 
 
     void Update()
     {
         if (!isLocalPlayer)
             return;
 
         if (Input.GetKeyUp(KeyCode.Space))
         {
             m_Animator.enabled = false;
         }
 
         if (Input.GetKeyDown(KeyCode.Space))
         {
             m_Animator.enabled = true;
             m_Animator.SetTrigger("walk");
             CmdWalk();
         }
     }
 
     [Command]
     void CmdWalk()
     {
         RpcWalk();
     }
 
     [ClientRpc]
     void RpcWalk()
     {
         
         if (!isLocalPlayer)
         {
             m_Animator.SetTrigger("walk");
         }
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

101 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

VR Multiplayer Mirror LAN? 4 Answers

After 10 Seconds Player Spawning in Multiplayer 0 Answers

Close Multiplayer Connection within Single Scene 0 Answers

Check when a player finished spawning [Netcode For GameObjects!] 2 Answers

Player ReSpawn Logic 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges