- Home /
Close Multiplayer Connection within Single Scene
I have these question regarding multi-player game that I have built. I have gone through multiplayer tutorial available in Unity website and watched few paid online multiplayer courses too. Still I am not clear about these questions so I asking here and hope someone will give proper details about this:
In multiplayer game, how can I remove a player when he died from multiplayer network? Mostly all tutorials spawning him again so they are doing repositioning. I want to completely remove died player from game.
In multiplayer game, when this device player died how to close multiplayer connection? Because I have not used separate scene for multiplayer activity within same scene I was running single player and multiplayer modes of game. So I want to close multiplayer connection properly, again game player can connect with new match. Following image represent my point:
I have these questions regarding current project implementation, I hope some one will explain this to me.