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Question by Jens_Wizl · Dec 17, 2015 at 02:38 PM · collisiontouching

Check every frame if Collider touch each other

Hi, tried at least for hours solving this ;(

 // Update is called once per frame
 void Update () {

     currentCollider = GameObject.Find ("line1").GetComponent<Collider2D> ();
     testCollider = GameObject.Find ("line2").GetComponent<Collider2D> ();

     if (currentCollider.isTouching (testCollider)) {
         Debug.Log("hoorayItWorks");
     }

i want to check every frame if one Collider touches another. line 1 and 2 both inherit rigidbody2D and BoxCollider2D. Using Unity Version 4.6. my: ...[.isTouching()]- is painted in red in Monodevelopment. any ideas ? thx

.... Use Triggerevents is no choice,.... because it doesn't trigger the time i place object with lines between themd randomly on a Screen (and lines were drawnin an instant, so it doens trigger the onExit or onEnter).

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avatar image Salanyel · Dec 17, 2015 at 03:36 PM 0
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You should use the functions from the Collider2D : http://docs.unity3d.com/ScriptReference/Collider2D.html

You have three functions perfectly designed for that : - OnCollisionEnter2D (Will notify you if something enter in your collider2D, you have to check the type of this object) - OnCollisionExit2D (Will notify you if something exit in your collider2D, you have to check the type of this object) - OnCollisionStay2D (Will notify you if something is still in your Collider2D)

The remaining test inside your function is up to you ;)

But they like this generally :

 void OnCollisionEnter2D(Collision2D coll) {
         if (coll.gameObject.tag == "Enemy")
             coll.gameObject.Send$$anonymous$$essage("ApplyDamage", 10);
         
     }

avatar image incorrect · Dec 17, 2015 at 03:41 PM 0
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First: Don't use GameObject.Find() and GameObject.GetComponent() every frame: that can have significant impact on performance. Better get references you need in a Start() and store them.

Second: Physics works separetly from graphics, so use FixedUpdate() ins$$anonymous$$d Update().

 Collider2D coll1;
 Collider2D coll2;
 
 void Start()
 {
     coll1 = GameObject.Find ("line1").GetComponent<Collider2D> ();
     coll2 = GameObject.Find ("line2").GetComponent<Collider2D> ();
 }
 
 void FixedUpdate ()
 {
     if (coll1.isTouching (coll2))
         Debug.Log("hoorayItWorks");
 }

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Answer by Susajin · Dec 17, 2015 at 03:32 PM

Try with OnCollisionStay2D, its called every frame.

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Answer by Jens_Wizl · Dec 22, 2015 at 10:42 AM

thx,

it works fine now, figured out a way with enter and exit . Also improved my performance.

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