Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jun 10, 2015 at 07:01 AM by Dartmor for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by Dartmor · Jun 10, 2015 at 06:25 AM · collisionrigidbodyvelocitymagnitude

void OnCollisionEnter(Collider other) { if (Rigidbody.velocity.magnitude > 5) {...} - In "Rigidbody.velocity.magnitude" asks to give link to the object???

...

void OnCollisionEnter(Collider other) {

         if (Rigidbody.velocity.magnitude > 5) {
             if (other.gameObject.tag == "Contact") {
 
                 print ("contact");
                 GetComponent<Trigger> ().gameObject.SetActive (false);
             
             }
         }    
     }

In "Rigidbody.velocity.magnitude" asks to give link to the object. But script is already attached to an object, i don't understand

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

  • Sort: 
avatar image
1
Best Answer

Answer by crohr · Jun 10, 2015 at 06:39 AM

You are trying to access velocity as if it were a static property. Try to use.

 GetComponent<Rigidbody>().velocity.magnitude
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by fafase · Jun 10, 2015 at 06:36 AM

rigidbody not Rigidbody.

You can now close the question. :)

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eno-Khaon · Jun 10, 2015 at 06:39 AM 1
Share

Rigidbody (uppercase) is the name of the component type. rigidbody (lowercase) is the instance of it. Additionally, in Unity 5, it would be used in the context:

 if(GetComponent<Rigidbody>().velocity.magnitude > 5)
 {
     // ...
 }

As an additional note, using "sqr$$anonymous$$agnitude > 25" would be a faster calculation to perform.

avatar image fafase · Jun 10, 2015 at 06:42 AM 0
Share

Indeed they removed the references (except transform) so you have to get your component.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rigidbody magnitude comparison is not working correctlly? 2 Answers

Updating Velocity for a Rigidbody Collision 1 Answer

Rigidbody.velocity.magnitude only returns value of the Y axis 1 Answer

Collision issues with changing direct velocity 0 Answers

rigidbody It's going up and bounces when is moving 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges