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Should texture assets be created for 300dpi?
My designer told me that texture assets should be created at 300dpi in order to have sharp graphics in higher resolution screens such as Retina. My target resolution is 1280x720 and I don't know the process of converting an image from the target res into a 300dpi image, but I'm facing problems when importing 300dpi images such as background images which are provided to me at a res of 5333X3250 (instead of 1280X720), since unity only accepts textures of maximum size of 4096x4096.
Moreover, I'm not liking the resolutions of the assets provided. They are weird and too large. Should we still keep on creating images at 300dpi? Can someone please enlighten me on this topic?
I'm also using 2DToolkit for my texture assets, should I still be using images at 300dpi? Or should images be created for the target resolution of 1280X720?
It's ok if textures are high res. Should you need some detail, you can allways get it. But you cannot use these gigantic textures directly in your game. This will kill performance (especially on mobile).
So general rule for me: Gigh res is usefull, you can allways get lower res images out of them, but cannot do it other way around. But when you are putting your game together, you try to $$anonymous$$imize textures as much as possible.