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Why does the resolution of my terrain seem so low?
Hello! When I go to paint on my terrain, the resolution seems very high and looks quite nice, as in the screenshot below:
When I refocus or click anywhere in the window once more, all of the foliage comes back and the terrain resolution plummets, as seen in this screenshot:
Here are my terrain settings:
I do not have Unity Pro, if that makes a difference. Any ideas on how I can get the resolution of the first image into the game proper, as in the second image? Thanks a lot for any insight or assistance!
It looks identical in both screenshots to me. A heightmap resolution of 33 is very low though.
I guess is is pretty tricky to tell, but you can clearly see it's more blurry, especially on the ground and grass part of the texture. I could up the heightmap resolution, but I'm guessing it does not affect the resolution of the terrain textures themselves, correct?
Oh, the texture resolution...not sure, I haven't seen that happen before.
Answer by FPSworrior · Dec 01, 2013 at 10:29 PM
Did you try to put the tree and detail distance higher?
For the painted-on part, increase Base$$anonymous$$apDistance. It's job is to make the ground blurry (hopefully, far-away stuff, which helps the frame rate.)
The basemap is actually a solid color rather than being blurry.
Increasing the Base$$anonymous$$apDistance solved it, thanks so much everyone! :)
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