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Question by RavenThunderclaw · Mar 19, 2018 at 08:33 AM · 3dcollision detectiondestroy objectif statementhow to

Destry object on collision with 'bullet'

So I've been looking into this for a while. Being a beginner I'm trying to make a simple game where a few boxes will be broken when shot with bullets from my Player.

I've made a box and a similar stack that replaces it to create the broken effect.

The thing is I've managed to do this with getKey() with If statement, but practically I need the Instantiate(smaller_pieces) and destroy(box) to be invoked when my bullets collide with the said box.

I don't understand how to use OnCollisionEnter() for an If condiiton.

This is my Update() function.

 void Update () {
         try{
             if () {
                             //'remains' is the GameObject which replaces the Box gameObject.
                 Instantiate (remains);
                 Destroy (gameObject, 0.1f);
             }
 
         }
         catch(MissingReferenceException) {
         }
     }

What should I place inside the if to make it work?

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