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Question by IgnitedGames · Jul 13, 2019 at 06:25 AM · collision3dcollision detection

Function called when a GameObject doesn't collide with ANYTHING

I want to make a function called when the GameObject is NOT colliding with ANYTHING, as opposed to stopped colliding with one other GameObject. I'd really appreciate a response of some sort, as my questions never seem to get answered. Basically, I wanna do this:

 void OnCollisionStay()
 {
     //blah blah blah
 }
 else
 {
     //blah blah blah
 }

Edit: I'd be fine and even prefer if it was a function called every frame the GameObject isn't colliding with anything, kinda like a function called every frame that OnCollisionStay isn't.

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avatar image IgnitedGames · Jul 13, 2019 at 06:29 AM 0
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In case you're wondering, I ask this as just using OnCollisionExit has led to an issue in a project I am creating where if you bump into a wall the second you leave the wall the OnCollisionExit function is called, which I only want called when you aren't touching anything

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Answer by Hellium · Jul 13, 2019 at 07:42 AM

 using System.Collections.Generic;
 using UnityEngine;
 
 public class CollisionDetection : MonoBehaviour
 {
     private HashSet<int> collidingGameObjects = new HashSet<int>();
 
     private void OnCollisionEnter( Collision collision )
     {
         collidingGameObjects.Add( collision.gameObject.GetInstanceID() );
     }
 
     private void OnCollisionExit( Collision collision )
     {
         collidingGameObjects.Remove( collision.gameObject.GetInstanceID() );
     }
 
     private void OnDisable()
     {
         collidingGameObjects.Clear();
     }
 
     private void Update()
     {
         if( collidingGameObjects.Count == 0 )
         {
             Debug.Log( "I am not colliding with anything" );
         }
     }
 }

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avatar image IgnitedGames · Jul 13, 2019 at 07:51 AM 0
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Would have never gotten that on my own. Thank you so much!!

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