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Question by kmitl_iaai · Jul 01, 2020 at 09:33 AM · terrainvroculusclipping planeflight sim

How can I fix flickering in a distant terrain object with a VR flight sim for the Oculus Quest?

Hello. I'm working on a flight simulator for the Oculus Quest, and need to be able to render my simple terrain a significant distance from the OVR camera. In the editor there is no flickering in the distance, but in the Quest it is significant. I've converted my mesh to a simple .obj but the issue still occurs (have increased anti-aliasing as well with no improvement). Anyone have a solution to this issue?

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