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Question by HammockHead · Dec 12, 2012 at 03:57 AM · collisiondamagebodyrigid

Problem with damaging game object

I am creating a game where you can drag around objects (kind like Amnesia). I want an object to break if it collides with another rigid body (with a velocity of 10 or faster). However, I am having problems "damaging: the object.

 function OnCollisionEnter(collision : Collision) {
     // Debug-draw all contact points and normals
     for (var contact : ContactPoint in collision.contacts)
         Debug.DrawRay(contact.point, contact.normal, Color.white);
     
     // Play a sound if the coliding objects had a big impact.        
     if (collision.relativeVelocity.magnitude > 5)
         audio.Play();
         gameObject.broadcastMessage("applyDamage",100);
 }

EDIT: I am new to coding, so I have "remixed" other people's code to achieve my goals.

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avatar image HammockHead · Dec 12, 2012 at 04:19 AM 0
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Working Code Here

pragma strict

function OnCollisionEnter(collision : Collision) { // Debug-draw all contact points and normals for (var contact : ContactPoint in collision.contacts) Debug.DrawRay(contact.point, contact.normal, Color.white);

if(collision.relativeVelocity.magnitude > 5) { audio.Play(); gameObject.Broadcast$$anonymous$$essage("applyDamage", 100); } }

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Answer by clunk47 · Dec 12, 2012 at 04:06 AM

Your if statement has more than 2 lines no? If both those conditions belong to 1 if statement you need to encapsulate.

 if(collision.relativeVelocity.magnitude > 5)
 {
     audio.Play();
     gameObject.broadacastMessage("applyDamage", 100);
 }
 

otherwise, the only part that will be a part of that if statement would be audio.Play(), the first line.

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avatar image HammockHead · Dec 12, 2012 at 04:19 AM 2
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thanks... I also had a typo of all things

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