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Question by james_cg · Jul 13, 2021 at 02:38 AM · assetbundleunload

assetbundle unload(true) make asset in another bundle missing reference

In my project, I use reference count to manage asset bundles, and unload true when ref is zero. this situation is tough to handle. Is this a bug or something I miss understand?


I have three bundle:

  1. bundle name: texture : contains two textures

  2. bundle name: material : a default material, reference two textures in texture

  3. bundle name: cubebundle: a cube prefab, use material in material


First step: load three bundles, and Instatiate the cube prefab.
Next step: destroy the cube gameobject, and Unload True texture material.

Then : load texture material again, and Instatiate cube prefab. Now the cube gameobject has missing material reference.

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