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Question by
immFX · Oct 03, 2011 at 08:55 AM ·
occlusion cullingloadleveladditiveloadleveladditiveasync
How to use Occlusion Culling with LoadLevelAdditive
In my large world, I have a bunch of scenes that I load in real time (LoadLevelAdditiveAsync) when I get close enough.
Now, I know that you can not stream occlusion culling...
What I want to do however is put all the scenes together and bake Occlusion Culling data for all of them once. Then, use the scene with the OC data as the 'mother' scene (i.e. always loaded) and Load/Unload the rest as the game progresses.
Will this trick keep OC working together with LoadLevelAdditiveAsync ?
Comment
Answer by immFX · Jan 16, 2012 at 01:49 PM
This is all I got so far: http://forum.unity3d.com/threads/116694-LoadSceneAdditive-and-Umbra
Hi immFX,
i have the same problem. Did you find a solution for that?
greetings
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