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Question by majszi · Dec 08, 2020 at 09:45 PM · indexoutofrangeexception

Index out of range while random

 public class AgentBehaviour : MonoBehaviour
 {
     private NavMeshAgent _navMeshAgent;
     public Spawn agent;
     public GameObject[] goals;
     void Start()
     {
 
         agent = GetComponent<Spawn>();
         _navMeshAgent = GetComponent<NavMeshAgent>();
         SetGoal();
     }
 
     // Update is called once per frame
     void Update()
     {
 
     }
     void SetGoal()
     {
         _navMeshAgent.SetDestination(goals[Random.Range(0, 5)].transform.position);
     }
 
 }

I'm trying to assign random positions(from list of 5 objects) for my agents to go there. Each value(typed or drawn) results in "IndexOutOfRangeException:Index was outside the bounds of the array" in line _navMeshAgent.SetDestination(goals[Random.Range(0, 5)].transform.position); . Anyone has any ideas?

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Answer by sacredgeometry · Dec 08, 2020 at 10:02 PM

You havent populated goals and if you have you have given it less than 6 values

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